Friday, January 25, 2008

TF2 Update News

Just read some exciting new on Team Fortress 2 over at PC Gamer.
Valve have announced that the map CP_WELL has received a revamp and has been turned into CTF_WELL. All the control points have been removed and the level modified to suit the CTF game type. This I assume makes it a single arena rather than the small areas in the CP version.
Not all is lost for the CP_WELL fans, valve will still be supporting this and it is still part of the rotation. Good news to my ears :) CTF_WELL will be out within the next few days.
Coming next month are two new levels. CP_BADLANDS and more interesting GOLDRUSH that contains a new game mode. In GOLDRUSH there will be a mine cart that needs to be pushed to either base. Once a team has control of the area around the cart it starts to move towards the enemy base. Sounds pretty cool!
Finally there is going to be an overhaul of TF2's game play. Basically there will be new achievements added for each class, once a certain percentage of these have been complete new weapons and skills will become available to each class. The Medic will be the first class to receive their changes with a new Overcharge skill that will double a targeted friendlies health but reduce the ability to unber shield. This skill becomes available once 18 of 35 medic achievements have been completed. It seems that Valve is making an effort to add pro's and con's to each upgrade as to make it important to make the right choice in each situation.
So that's some very exciting news indeed. Hopefully these new additions come soon!

No comments: